Modding General Info

Kubifaktorium

Adding new objects

In order to create a new object it is best to start with and copy an existing thing. E.g. if you want to make an ogre, you could copy the ObjectType/actors/Slime folder and rename everything to Ogre.

When restarting the game, the ogre should show up in the game.

Editing the VOX files

You can edit the voxel model by using a program like MagicaVoxel.

Editing the XML files

You can edit the object’s properties by editing the xml-file in a text editor. The documentation for what each field does can be found here.

In general, adding Info-blocks adds a new kind of behaviour or property to an object. For example, adding a MiningInfo allows your colonists to harvest it.

Some general remarks:

This is a first draft so things are likely unclear or incomplete. If some information is missing, please contact me (info@bossconstructor.de) and I’ll add it for the next version!

Creating localizations (translations)

In order to create a new localization, do the following: